As an Assistant Professor at North Carolina State University, I teach in Film Studies and in the Communication, Rhetoric, and Digital Media PhD program. My work bridges cultural studies, gender and queer theory, and Asian/Asian American studies, with a particular focus on anime and games (both analog and digital) as visual culture.
My current project posits that public memories of turbulent historical events give culturally recognizable texture to (post)apocalyptic imaginations, making them allegorical. In turn, the (post)apocalyptic setting becomes a productive site for working through precarious social realities. Monsters are compelling agents that can speak to historical memories without direct utterance.
In my practice, I think about how mediums organize and persuade us. For example: my Tarot design. I leverage the symmetry between East Asian mythologies and Tarot’s mysticism to think about how we relate to stories and how stories shape our identity.


Book Chapter – [Forthcoming]
Author: Yasheng She
Editors: TreaAndrea M. Russworm and Soraya Murray

Journal Article – 2025
Authors: Laijana Braun, Mirek Stolee, Yasheng She, and Devi Acharya.

Made in Asia/America: Why Video Games Were Never (Really) about Us
Book Chapter – 2024
Author: Yasheng She
Editors: Christopher B. Patterson and Tara Fickle


(Working Prototype)
My creative intervention brings the giant woman and her beholder together inside a digital landscape to contemplate her metaphoric function. What does it mean to share a space with the harbinger of the end? How does one feel about a feminine metaphor of absolute power? Does femininity render annihilation comforting?

(Early Development)
“Composite” thinks through my own queer identity as a collection of defense mechanisms created through navigating the world as a non-binary person. A rogue-lite game that interrogates the process of identity formation.

(Completed)
Argument Box (AB) is an experimental prototype created by Rehaf Aljammaz , a social argument simulator where the player argues with clients visiting the shop. Arguments in AB center around the moral virtues and vices of simulated characters in the social simulation Talk Of the Town. I helped to create early versions of the project through writing, modeling, and data collection.


Moscow, Idaho, US, April 6 – 7, 2026
“The Transnational Afterlife of Techno-Orientalism in Cyberpunk Media”

Albuquerque, NM, US, February 25 – 28, 2026
“The Erotics of Cozy and Horror: Notes on Clutter and Stickiness”

Durham, NC, US, November 21, 2025
“The Giant Woman at the End of the World: Visualizing Precarity in Japanese Visual Culture”

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